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sphere.txt
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1995-12-30
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815b
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22 lines
====================================
Perfect Sphere Texture
Type: Bump, Reflect, Filter, Color.
This texture will remove the polygon edges from spheres in scanline
mode. It also will replace phong shading by turning the objects
normals away from the objects axis, so make sure the axis is in the
center of the object. (yes, you can turn off the phong now)
Where the object is beyond the textures radius it will be clipped
away.
Add a perfect sphere, add some attributes, add this texture and
render. Now you have an (almost) perfect sphere.
Requester:
Radius: Radius to which the sphere will be
clipped. Use value slightly below the
spheres actual radius.
sample object: A perfect (or primitive) sphere in scanline mode.